Every student starts with a free assessment. We place them in the level where they'll be challenged but not lost — and they move up when their coach says they're ready, not when the term ends.
The friendliest possible introduction. Storytelling, character names for the pieces, and short games that end before anyone gets bored. By the end of term: legal moves, basic checkmates, and a child who actually wants to come back.
→Foundational gameplay — opening principles, simple tactics, basic endgame ideas. Lots of guided play with coach commentary so kids learn to think out loud about their moves.
→Pattern recognition and tactical thinking. Forks, pins, skewers, double attacks, removing the defender. Students start solving puzzle sets between classes and reviewing their own games.
→Strategic decision-making and positional play. Pawn structures, weak squares, piece activity, the difference between a good plan and a brilliant tactic. Coaches start scheduling 1-on-1 game reviews.
→Tournament preparation and deep analysis. Opening repertoires, endgame study, time management on the clock, dealing with losses. Built for players chasing a rating.
→Open practice sessions at every venue. Walk in, find a partner, play. Coaches drift between boards offering mid-game feedback.
Quick rated games every day so students get used to playing on a clock — without the pressure of a real tournament.
Personalised puzzle sets each week. Coaches review your child's recent games and tag the patterns to work on.
Tell us your child's age and what they already know. We'll suggest a venue, a time, and a level — first class is on us.